- Majority of game developers surveyed believe that eSports industry will continue to grow in coming years
- eSports attracts the largest audience on the planet at more than 600 million people
- Colleges, universities and high schools now offering eSports as academic classes with opportunities for scholarships
Mobius Interactive is an online gaming operator featuring various unique offerings catering to diverse demographic groups. In partnership with Ultra Play, a leading and award-winning eSports and iGaming platform, the company seeks to attract a network of high net-worth gamers from around the world.
Mobius.Bet is the company’s dedicated eSports hub catering to the growing eSports segment. By the end of 2021, the sector will reach 2.7 billion gamers playing worldwide, according to Mobius CEO Lynn Pearce, in a recent “Infinity Gaming” article (https://ibn.fm/7b0Y8).
Pearce isn’t the only one forecasting growth in the space. Perforce, an American developer of software used for developing and running applications, recently surveyed game development professionals and found that the majority believe that the eSports industry will only continue to grow in the coming year (https://ibn.fm/AaCQP). This is in part due to the impact of COVID-19. As individuals look for more ways to stay connected and entertained, eSports will only continue to grow.
Earlier this year, “The Manual” reported that eSports attracts the largest audience on the planet at over 600 million people (https://ibn.fm/rqP1c). At the beginning of the pandemic, it was one of the few remaining social activities and live-entertainment options available. According to the “LA Times,” eSports was built for quarantine culture and had eight million people logging on daily (https://ibn.fm/zHqFI).
However, the popularity of eSports was actually growing before the world was forced to stay home and find new avenues of entertainment. Well before COVID-19, more than 170 colleges and universities were participating in eSports. High schools have created eSports classes, not categorized as sports but as an academic class. College scholarships, tournament money and high salary jobs are now possibilities in the space. Gaming is no longer solitary. It has become a social activity that pushes players to their best, develops skills, and requires teamwork and strategy (https://ibn.fm/gn8aV).
One of the main challenges pointed out by Pearce and those surveyed by Perforce is funding. Monetizing eSports is not an easy endeavor. Part of the challenge is the speed of sports and the thrill of betting in the fast-paced arena. eSports is slower, with games, competitions and tournaments lasting longer. Fans, especially those placing bets, want instant action.
Or they did. With COVID-19 slowing down lives and shifting attention from what was once the norm, there is a new interest and patience in the eSports arena. And that interest is accompanied by funding.
As an online gaming operator featuring a variety of unique offerings catering to diverse demographic groups, Mobius Interactive is well positioned to leverage the growing interest as smart money is increasingly betting on esports. The company is partnering with award-winning eSports and iGaming platform Ultra Play and more than 600 VIP and master-gaming affiliates seeking to attract high-net-worth gamers worldwide. Led by management with experience in eSports and handling the launches of more 30 successful products within the last three years, Mobius Interactive is set out to become a notable player in this growing sector.
To learn more about this company, visit www.MobiusInteractive.Ltd.
NOTE TO INVESTORS: The latest news and updates relating to Mobius are available in the company’s newsroom at http://ibn.fm/Mobius
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